Blips
Built-in blip handler
Last updated
Built-in blip handler
Last updated
CreateBlip(data)
Creates a blip for a specified entity or set of coordinates. Returns a blip handler object.
data* (table) - Table with blip data with the following entries
entity (entity) - entity to attach the blip to (cannot be used if coords
is specified)
coords (vector3) - coordinates to place the blip (cannot be used if entity
is specified)
colour (number) - colour ID for the blip ()
sprite (number) - sprite ID for the blip ()
name (string) - name of the blip which is shown in the map
* = required arguments
blip.remove()
Deletes the blip. Takes no parameters
Reference: client/cl_bliphandler.lua